-by Maya and Skip  On February 18, a brand new experiment for the online game ― team play using Zoom breakout rooms ― took place, facilitated by Aya Matsuyama. Here are some highlights of what proved to be a very promising experiment, with commentary from Maya on support staff, and Skip as a player. Eighteen players participated, forming six teams of three players, all of whom were either facilitators or people who had already experienced the game in some form. Players joined from several countries, formed teams speaking 5 languages, resulting in a palpably global experience.  Intentions Because part of the intention for this experiment was to explore ways for digital non-natives to more easily experience the game, team play was designed so that one member of each team would operate the player controls (the ‘operator’), while the other players would participate by advising or directing the operator―and by visiting other teams’ breakout rooms to negotiate with them. For purposes of this experiment, all of the operators already had online game experience, and were familiar with how to use the game screen functions, such as running projects, chatting with others, and making transactions. This allowed the experiment to focus on the dynamics of game play only.  The parameters for gameplay were: see how long it takes for the teams to get the three measures of the World Condition Meter all up to 8. Using the Zoom breakout room system, players were first split into rooms named for their team, and then play began.  Results First, the goal of Economy 8, Environment 8, and Society 8 was reached in just over 25 minutes. [Number of teams achieving team goals unconfirmed; if this information still exists, will be added here.] Second, to the delight of the players, the dynamics of gameplay itself were […]